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	<title>Wii U - Nintendo Nerds - Home</title>
	<link>http://www.nintendonerds.com/categories/wii-u/</link>
	<pubDate>Wed, 22 Feb 2012 20:36:31 +0000</pubDate>
	<ttl>43200</ttl>
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		<title>Wii U Controller To Have HD Or 3D Display?</title>
		<link>http://www.nintendonerds.com/categories/wii-u/wii-u-controller-to-have-hd-or-3d-display-r242</link>
		<description><![CDATA[Speculation culminates as there seems to be a gradual increase of talk regarding the new Wii U controller. Multiple microphones (front and rear) for in-game voice recognition or voice-activated control features and a front-facing camera for possible use by facial recognition software, have been topics of recent discussion. But there's something else being talked about as well. New talk among the gaming community suggests that the Wii U controller could <a href='http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120015732%22.PGNR.&OS=DN/20120015732&RS=DN/20120015732' class='bbc_url' title='External link' rel='nofollow external'>possibly use an HD or 3D display</a>. If the final controller product does, in fact, have an HD or 3D display, what does that mean for the consumer? I can't imagine what kind of effect that would have on the gaming market?<br />
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<span rel='lightbox'><img src='http://www.nintendonerds.com/images/article_images/wii_u/wii_u_controller.jpg' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Mon, 20 Feb 2012 05:54:38 +0000</pubDate>
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		<title>Ninja Gaiden 3 Grotesque Gameplay</title>
		<link>http://www.nintendonerds.com/categories/wii-u/ninja-gaiden-3-grotesque-gameplay-r241</link>
		<description><![CDATA[Game development department Team Ninja of Tecmo Koei, have recently released five solid minutes of Ninja Gaiden 3 footage. This isn't just an ordinary new video that shows off gameplay though. This video is packed full of intense bloody battles. Watch Ryu Hyabusa slice, dice and hack his way through the bones of any who stand in his way in this new video.<br />
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Ninja Gaiden 3 has already been confirmed as a launch title for the Wii U later this year. Will you be purchasing this title?<br />
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		<pubDate>Mon, 20 Feb 2012 04:59:37 +0000</pubDate>
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		<title>Dragon Quest X Offers Screenshot Feature</title>
		<link>http://www.nintendonerds.com/categories/wii-u/dragon-quest-x-offers-screenshot-feature-r238</link>
		<description><![CDATA[Square Enix's upcoming MMORPG <em class='bbc'>Dragon Quest X</em> for the Wii/ Wii U is going to offer an in-game screenshot feature. Players will be able to use an item called a "photo machine" to snap all their favorite shots from the game. Even better than that, they'll be able to upload them to a unique website to share with other players around the world. This is going to be a great opportunity for players to create photogenic timelimes for their adventures or show off epic portraits of boss fights.<br />
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<span rel='lightbox'><img src='http://www.nintendonerds.com/images/article_images/wii_u/dragon_quest_x_1.jpg' alt='Posted Image' class='bbc_img' /></span><br />
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<span rel='lightbox'><img src='http://www.nintendonerds.com/images/article_images/wii_u/dragon_quest_x_2.jpg' alt='Posted Image' class='bbc_img' /></span><br />
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<span rel='lightbox'><img src='http://www.nintendonerds.com/images/article_images/wii_u/dragon_quest_x_3.jpg' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Fri, 17 Feb 2012 09:42:25 +0000</pubDate>
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		<title>Nintendo Mulling Wii U Name Change</title>
		<link>http://www.nintendonerds.com/categories/wii-u/nintendo-mulling-wii-u-name-change-r210</link>
		<description><![CDATA[We may not be stuck with the ridiculous name "Wii U" after all. Nintendo is considering changing the name of the Wii U prior to E3. Widespread confusion among consumers at the 3DS's launch, in which some people couldn't tell the difference between DS and 3DS, seems to be the main culprit. Nintendo is determined to learn from the mistakes it made from 3DS, and Satoru Iwata himself stated that Wii needed to learn "a bitter lesson" from 3DS.<br />
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What would you like to see the Wii U renamed to?<br />
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Thanks to:<br />
<a href='http://www.computerandvideogames.com/333583/whats-in-a-name-nintendo-considering-wii-u-rebrand-sources-claim/' class='bbc_url' title='External link' rel='nofollow external'>http://www.computera...-sources-claim/</a>]]></description>
		<pubDate>Thu, 26 Jan 2012 23:08:07 +0000</pubDate>
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		<title>Project Cars Confirmed For Wii U</title>
		<link>http://www.nintendonerds.com/categories/wii-u/project-cars-confirmed-for-wii-u-r203</link>
		<description><![CDATA[<strong class='bbc'>Get ready for some Wii U rubber-burning action!</strong><br />
<br />
It has recently been confirmed by <em class='bbc'>Slightly Mad Developers</em> (SMD) that they will release a racing game for the Wii U, dubbed <em class='bbc'>Project Cars</em>. News began spreading like wildfire when the group of developers branded the Wii U logo onto the game's artwork. Not only is <em class='bbc'>Project Cars</em> due to be released for the Wii U, but also for the PlayStation 3, Xbox 360 and PC. At this time, SMD has not found any publishers. Instead, they gave their community members the opportunity to invest and write code for the game. In return, they're getting a percentage of the revenue! Not too bad, eh?<br />
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<span rel='lightbox'><img src='http://www.nintendonerds.com/images/article_images/wii_u/project_cars.png' alt='Posted Image' class='bbc_img' /></span><br />
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I've always loved these types of racing simulation games, specifically the <em class='bbc'>Gran Turismo</em> series. This game seems to fit right in to my liking so I can tell I'm already going to get it. Regardless if you're cup of tea is racing simulation or not, you must admit that the game looks quite impressive.<br />
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<strong class='bbc'>Some of the features include:</strong><ul class='bbc'><li><strong class='bbc'>FRANCHISE MODE</strong> allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Rally, Touring Cars, Open-Wheel, GT, Le Mans, and many more!</li></ul><ul class='bbc'><li><strong class='bbc'>Play CO-OP</strong> with a friend as Driver/Co-Driver</li></ul><ul class='bbc'><li><strong class='bbc'>FULL TEAM MANAGEMENT</strong>... Have a large number of friends? Create, manage, and compete together!</li></ul><ul class='bbc'><li>Experience the excitement of <strong class='bbc'>PIT STOPS</strong> like you've never seen before!</li></ul><ul class='bbc'><li>Revolutionary <strong class='bbc'>PIT-2-CAR RADIO</strong> gives you the strategic advantage</li></ul><ul class='bbc'><li><strong class='bbc'>DYNAMIC</strong> Time Of Day & Localized Weather make every race unique and challenging</li></ul><ul class='bbc'><li><strong class='bbc'>10+ GAME MODES</strong> covering every form of motorsport</li></ul><ul class='bbc'><li><strong class='bbc'>CLOUD-BASED SOCIAL NETWORK</strong> allows you to connect with friends, compare times & scores, compete and challenge each other, and share content</li></ul><ul class='bbc'><li><strong class='bbc'>USER-GENERATED CONTENT</strong> - Create your own liveries, decals, tuning setups, and even events! Then share them with the world - either for free, in-game credits or even real money!</li></ul><ul class='bbc'><li><strong class='bbc'>PUSHING TO THE LIMITS</strong> - Advanced physics, lighting, and AI</li></ul>
I'll be sure to stay up-to-date on the progress of this game, and provide updated information when possible.<br />
<br />
Is anyone else interested in this?<br />
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For more information, please visit the official project site at: <a href='http://www.wmdportal.com/projects/cars/' class='bbc_url' title='External link' rel='nofollow external'>http://www.wmdportal.&#46;&#46;/projects/cars/</a>]]></description>
		<pubDate>Mon, 23 Jan 2012 13:54:27 +0000</pubDate>
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		<title>Pachter Predicts Poor Wii U Launch</title>
		<link>http://www.nintendonerds.com/categories/wii-u/pachter-predicts-poor-wii-u-launch-r192</link>
		<description><![CDATA[Wedbush Securities analyst is predicting that the Wii U will launch with limited third party support. This should make you wonder if he was really paying attention a the 2011 E3 show, where several AAA third-party titles were announced for the Wii U launch. Titles such as <em class='bbc'>Aliens: Colonial Marines</em>, <em class='bbc'>Darksiders II</em>, <em class='bbc'>Dirt</em>, <em class='bbc'>Metro: Last Light</em>, <em class='bbc'>Ninja Gaiden III: Razor's Edge</em>, <em class='bbc'>Tekken</em>, <em class='bbc'>Batman: Arkham City</em>, <em class='bbc'>Assassin's Creed</em> and <em class='bbc'>Tom Clancy's Ghost Recon Online</em> are all scheduled for the Wii U's launch. In an interview, Pachter says:<br />
<br />
"<em class='bbc'>By trying to be ‘different’ with the tablet controller, they have complicated game design for developers, who can’t figure out if the Wii U will ultimately support only one or multiple controllers. Nintendo made the device sufficiently different that they are all but assured of limited third party launch support, which ultimately will lead to modest hardware sales.</em>"<br />
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What do you guys think about this? Is Pachter right, or is he just blowing hot hair?]]></description>
		<pubDate>Sun, 08 Jan 2012 03:51:09 +0000</pubDate>
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		<title>Rumor: Wii U To Have App Store</title>
		<link>http://www.nintendonerds.com/categories/wii-u/rumor-wii-u-to-have-app-store-r182</link>
		<description><![CDATA[Rumor has it that Nintendo is working on an app store for the Wii U that will be more diverse than the shops for Wii, 3DS, and DSi. This store would offer things beyond games and Mario clocks. It remains to be seen if the Wii U tablet will see much development in non-gaming use. I'm not holding my breath on this one.<br />
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Thanks to:<br />
<a href='http://www.pcworld.com/article/247155/will_wii_u_include_an_app_store.html' class='bbc_url' title='External link' rel='nofollow external'>http://www.pcworld.c..._app_store.html</a>]]></description>
		<pubDate>Sat, 31 Dec 2011 23:53:00 +0000</pubDate>
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		<title><![CDATA[Rumor: EA's Origin To Be Part Of Wii U'...]]></title>
		<link>http://www.nintendonerds.com/categories/wii-u/rumor-eas-origin-to-be-part-of-wii-u-r165</link>
		<description><![CDATA[We all know that Nintendo's online services have been a bit lacking. Features that are taken for granted on other consoles are completely nonexistent on Nintendo systems. EA has been aiding Nintendo with building Wii U's online components, but they may be working on more than we think. According to an anonymous source to <a href='http://wiiugo.com/exclusive-ea-origin-to-be-a-key-element-of-nintendos-online-strategy/#comments' class='bbc_url' title='External link' rel='nofollow external'>WiiUGo</a>, EA is proposing making Wii U Origin-exclusive. Origin, EA's online<span style='font-family: verdana,geneva,sans-serif'> <span style='font-size: 12px;'>digital distribution platform</span></span>, has received numerous complaints about terrible customer service, its sharing of personal information to third party vendors, and their deletion of some Origin accounts after their owners were banned from the Origin forums.<br />
<br />
Nintendo allegedly sees this arrangement “as an opportunity to rebuild relationships with Western gamers because they feel that only a massive western company such as EA understands what is needed to make an online service attractive to western gamers.”<br />
<br />
Granted, Origin may be a step up from what we have now, but do we really want EA running Nintendo's online services, especially if there's an equally viable alternative in Valve's Steam?<br />
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What will happen if Wii U goes Origin-exclusive? I imagine fans will react like this:<br />
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		<pubDate>Sun, 27 Nov 2011 19:59:06 +0000</pubDate>
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		<title>Ninja Gaiden 3 Will Launch With Wii U</title>
		<link>http://www.nintendonerds.com/categories/wii-u/ninja-gaiden-3-will-launch-with-wii-u-r151</link>
		<description><![CDATA[This is excellent news for many of us who like the <em class='bbc'>Ninja Gaiden</em> series. Developer Tecmo Koei has announced that <em class='bbc'>Ninja Gaiden 3: Razor's Edge</em> will launch with the Wii U. This information was extracted from the developer's presentation materials, which were released to the public on November 10th, 2011. The full presentation can be viewed in the <a href='http://www.koeitecmo.co.jp/php/pdf/news_20111110.pdf' class='bbc_url' title='External link' rel='nofollow external'>Tecmo Koei's company website</a>.]]></description>
		<pubDate>Sat, 12 Nov 2011 00:01:21 +0000</pubDate>
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		<title>Nintendo Patent Shows Touchscreen Add-On for Wi...</title>
		<link>http://www.nintendonerds.com/categories/wii-u/nintendo-patent-shows-touchscreen-add-on-for-wi-r132</link>
		<description><![CDATA[We already know that Wii remotes will be compatible with the Wii U console, but Nintendo may introduce an add-on periscope-looking adapter that will enable the legacy remote to have additional "touch" capabilities.<br />
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Based on the diagrams listed in the patent, the add-on will wrap around the entire controller, allowing the user to place the Wii remote within the adapter's base and pull the strap through the back. The screen extends several inches from the front, taking control of the Wii remote's sensors. Inside the actual screen housing will be a mirror and an LED amplifier that allows the screen to communicate with the Wii remote's sensors.<br />
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<span rel='lightbox'><img src='http://media.bestofmicro.com/Q/E/314582/original/image15.png' alt='Posted Image' class='bbc_img' /></span><br />
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According to a Japanese patent, an infrared LED turns on when the player touches the screen. The beam is then amplified, bounced off a mirror, and interpreted by the controller's sensors as position data. The Wii remote then continues on with business as usual when the player does <em class='bbc'>not</em> touch the screen.<br />
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Now, we can safely say that there's no guarantee that this Wii remote add-on will ever reach the market. In fact, based on the patent diagrams, it looks to be far-fetched and most awkward looking. The two things that no one will want to entertain. Can you imagine the experience you'll get when playing Wii Sports, or another motion-intensive Wii game? Another thing...how easy will it be to remove this "thing" when playing a game that doesn't support it? Nintendo seemingly addresses these questions by proposing in its patent that the adapter will be geared towards in-game drawing or to add a mouse pointer interface to a game.<br />
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<span rel='lightbox'><img src='http://i40.tinypic.com/10pmywk.png' alt='Posted Image' class='bbc_img' /></span><br />
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The Wii U console is currently slated to arrive in North America sometime after March 2012.<br />
<br />
I'm not too sure about the validity of this, but it seems like somewhat of a logical approach from Nintendo. This would extend the "controller" capabilities of Nintendo's next generation console; the Wii U. But the question is will this ever take off?]]></description>
		<pubDate>Wed, 09 Nov 2011 21:29:39 +0000</pubDate>
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		<title>Wii U Might Support Two Controllers</title>
		<link>http://www.nintendonerds.com/categories/wii-u/wii-u-might-support-two-controllers-r131</link>
		<description><![CDATA[While not confirmed, the Wii U might end up supporting two controllers at launch. Previously, around the E3 2011 timeframe, Nintendo was non-committal about featuring more than one controller for Wii U. In the past, technical limitations may have been thought to restrict the amount of controllers the console was capable of supporting. But Develop now claims that Nintendo has since modified the system's hardware so that two Wii U controllers can be used simultaneously.<br />
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<span rel='lightbox'><img src='http://thisiswiiu.com/wp-content/uploads/2011/06/nintendo_wii_u_controller_1.jpg' alt='Posted Image' class='bbc_img' /></span><br />
<br />
Develop’s source said:<br />
<br />
<strong class='bbc'>“Nintendo now know they absolutely need to support two tablets. At E3 they didn’t commit to this, but they know how important it is to make it technically feasible to support two screens. Even if that affects framerate, as a developer and player, I don’t care. It needs to work. Developers will design appropriate games for this. If you’re building a quiz game you’re not going to give a shit about the framerate.”</strong><br />
<br />
If only two Wii U controllers is all we'll be seeing, then that's fine. The remainder input devices can just be used by the Wii remotes.]]></description>
		<pubDate>Wed, 09 Nov 2011 12:08:28 +0000</pubDate>
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		<title>Iwata Asks: E3 2011 Wii U</title>
		<link>http://www.nintendonerds.com/categories/wii-u/iwata-asks-e3-2011-wii-u-r111</link>
		<description><![CDATA[Please note: This is one page of a seven page interview conducted by Nintendo president Satoru Iwata and Shigeru Miyamoto about Wii U. This is from nintendo.com, the link to the rest of the article is provided at the bottom.<br />
<br />
Iwata:<br />
Thanks for taking your time today.<br />
Miyamoto:<br />
Thanks for having me.<br />
Iwata:<br />
You know, Wii U has already been announced by the time people are reading this interview.<br />
Miyamoto:<br />
Right.<br />
Iwata:<br />
I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.<br />
<br />
<span rel='lightbox'><img src='http://iwataasks.nintendo.com/_ui/images/e32011/photo_01.jpg' alt='Posted Image' class='bbc_img' /></span><br />
Miyamoto:<br />
Yeah.<br />
Iwata:<br />
It's just that we were talking about it not in a way of "when should we release it" as the decisive factor, but we were saying to ourselves, "now let's really start thinking about what's coming next," and we have been repeatedly holding meetings to have discussions about this ever since. And now the fruition of our efforts is finally taking shape.<br />
Miyamoto:<br />
I think so too.<br />
Iwata:<br />
Nintendo released the Wii console, and now that it has been accepted in many people's lives, what went through your mind Miyamoto-san? What are you envisioning in the road ahead?<br />
Miyamoto:<br />
Hmm… I guess, as a device in people's living rooms, I think I fundamentally wanted to have Wii become a more fulfilling device.<br />
Iwata:<br />
Right.<br />
Miyamoto:<br />
And, I wanted it to become a tool that everyone in the household would use everyday. I made Wii Fit<sup class='bbc'>1</sup> because I wanted it to be something that entire families would use. In that sense, I wanted it to be a tool in the living room that people would proactively turn the power on without putting much thought into it. If I could go further, I want people to turn the power on the Wii first before they even turn on the TV.  1. Wii Fit™: Released in December 2007, a fitness-like game that you play standing on the Wii Balance Board™ accessory. In October 2009 Wii Fit Plus was released, which is an expanded version of Wii Fit that includes the original activities from Wii Fit plus additional content on the game disc.<br />
Iwata:<br />
So you wanted to further pursue what you wanted to do with Wii.<br />
Miyamoto:<br />
Yeah. I wanted to improve on what we challenged with Wii, in how we wanted to perfect it in making it a device that rightfully belongs in the living room.<br />
<br />
<span rel='lightbox'><img src='http://iwataasks.nintendo.com/_ui/images/e32011/photo_02.jpg' alt='Posted Image' class='bbc_img' /></span><br />
Iwata:<br />
I see. There were piles of things that we weren't able to fully accomplish with Wii, from our perspective. And while it was natural for us in wanting to improve on those one by one, we thoroughly talked about how those issues wouldn't be solved unless a structural change had occurred.<br />
Miyamoto:<br />
Right.<br />
Iwata:<br />
We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now.<br />
Miyamoto:<br />
Right, we did. We started from scratch many times.<br />
Iwata:<br />
But because people outside the company do not have an insight into our development process, when people see this for the first time in 2011 when this is revealed, they might think, "Oh, Nintendo is going to add a tablet to their console". I think that's how people may see it.<br />
Miyamoto:<br />
Oh, right, right.<br />
Iwata:<br />
But when we were first talking about this, tablet devices weren't very common. It's very similar with the Nintendo 3DS system, we release something after much internal debate and development, and that release timing happens to be when something like that is extremely popular. I feel like that has been our trend lately.<br />
Miyamoto:<br />
Yeah, it certainly has. If you hold it like this (vertically) it looks like a tablet. Hold it like this, (horizontally) and with the TV as the second screen you can use it like a Nintendo DS! (laughs) But that's not why we thought of wanting to add DS connectibility<sup class='bbc'>2</sup>, we didn't think about making it more like a tablet at all.  2. DS Connectibility: Refers to the connectibility between Wii U and the Nintendo DS family of systems. In 2001, Nintendo released a Game Boy™ Advance Link Cable that enables communication between the Nintendo GameCube™ and the Game Boy Advance systems.<br />
Iwata:<br />
Right, of course, it can do those things too, but that's not where development started. It's more about the value of having a screen in your hands for a video game, and we were focusing on how you are able to do quite a few things without turning the TV on.<br />
Miyamoto:<br />
Right, that's what it was about.<br />
<br />
<strong class='bbc'>Source:</strong><br />
<a href='http://iwataasks.nintendo.com/interviews/#/e32011/newhw/0/0' class='bbc_url' title='External link' rel='nofollow external'>http://iwataasks.nin...32011/newhw/0/0</a>]]></description>
		<pubDate>Sat, 29 Oct 2011 01:12:49 +0000</pubDate>
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		<title>Wii U Releasing Late 2012; Final Build Console...</title>
		<link>http://www.nintendonerds.com/categories/wii-u/wii-u-releasing-late-2012-final-build-console-r110</link>
		<description><![CDATA[Nintendo’s President, Satoru Iwata, just confirmed that they will be showing off the final build console for retail at E3 2012. This pretty much means if you were expecting the Wii U to release any time before June 2012, it won’t be happening. Here’s what Iwata had to state:<br />
<br />
<em class='bbc'>“We would like to show the final format of the Wii U at the E3 show next year.” </em><br />
<br />
This is actually good news considering that it gives developers more time to try and release some solid launch titles for the Wii U later in 2012. Are you planning on getting the Wii U? Sound off in the comments below!<br />
<br />
Source:<br />
<a href='http://gamersxtreme.org/2011/10/28/wii-u-releasing-late-2012-final-build-console-at-e3-2012/' class='bbc_url' title='External link' rel='nofollow external'>http://gamersxtreme....ole-at-e3-2012/</a>]]></description>
		<pubDate>Fri, 28 Oct 2011 23:33:31 +0000</pubDate>
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		<title>Team Ninja “interested in pushing” Wii U “as ha...</title>
		<link>http://www.nintendonerds.com/categories/wii-u/team-ninja-interested-in-pushing-wii-u-as-hard-as-it-can-r71</link>
		<description><![CDATA[While there was <a href='http://www.vg247.com/2011/09/23/eg-expo-tecmo-koei-slashes-ninja-gaiden-3-liveblog-from-4pm/' class='bbc_url' title='External link' rel='nofollow external'>no mention of the game’s Wii U version</a> at Eurogamer Expo, Tecmo Koei localisation head Peter Garza has reassured Ninja Gaiden 3 is still in development for the platform, adding that Team Ninja is looking to push its hardware “as hard as it can.”<br />
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<span rel='lightbox'><img src='http://images.vg247.com/current//2011/06/ninjagaiden31.jpg' alt='Posted Image' class='bbc_img' /></span><br />
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Garza told VG247 in London a couple of weeks back that it had only started getting it up and running on the system, but that it wasn’t being developed “in parallel” with the PS3 and 360 versions, and that it was looking to take full advantage of the system in terms of spec and its unique features.<br />
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“It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on,” said Garza, speaking to us at the show.<br />
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Source:<br />
<a href='http://www.vg247.com/2011/10/10/team-ninja-interested-in-pushing-wii-u-as-hard-as-it-can-says-tk-localisation-boss/comment-page-1/' class='bbc_url' title='External link' rel='nofollow external'>http://www.vg247.com...comment-page-1/</a>]]></description>
		<pubDate>Tue, 18 Oct 2011 00:44:37 +0000</pubDate>
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